Update 1.11.13
Defensive rows are ignored during counterblow and counterattack.
Retreating was not capturing cities along the way.
Larger font for the text on bigger card view.
AI:
- One freeze case
Update 1.1.14
Fixed a graphic regression observed mainly dyeing the replacement of enemy moves.
Update 1.1.15
Card:
- Cancelling cards were not forgoing a n enemy battle result choice.
2P - Add a mention “You have been invited” on new game tiles.
Update 1.1.17
Card:
- Defender cancelling card is removing attacker’s card before rolling the battle die.
AI:
- Freeze case with simultaneous battle and retreat / advance after combat
Battle:
- Mandatory CA cannot be cancelled.
Music & Sound volumes could be lost on some machines after closing the app.
Update 1.1.18
Scenarios
- Barbarossa was listed twice.
Supply:
- City supply is also checked at the beginning of the organization. Enemy units might have lost their ZOC due to lack of supply in the previous segment. This may allow to place reinforcement in supplied city.
Card:
- Henrici does not draw a card.
Update 1.1.19
Battle:
- It was not possible to place a counterblow in a hex containing both a white-print unit and a black-print unit
VP
- The Event + Surrender VP gap between the two sides should be no more than 6 VP.
Sounds & Music
- When the music volume is set to zero, disable the game audio source in order to limit interference with external audio sources.
