Update 1.1.20
Card:
- A card adding extra combat value could be cancelled. However, the displayed combat odds before resolving combat was reflecting this cancellation.
AI
- The number of AI voluntary attacks was miscounted which could ends up by a VP penalty.?
An overstocking of 4+ units could not be resolved by the player.
Reduce the risk of conflict between the loading of 2 concurring online multi-player games.
Update 1.1.21
Card:
- Do not propose to play Rasputitsa in bad weather or if defending terrain already prevent any multihex advance.
- Production problems was too strong : the Axis player does not draw a card.
- Zhukov will apply to a battle if any defending units stands within 2 hexes of the orignal target hex.
Update 1.1.22
Multiplayer:
- EX non-choice exchange are resolved automatically with simultaneous battles
Card:
- General staff does not give a card draw.
- Add a yellow text id the card event can’t be played because of weather.
Home-city reinforcement was sometimes blocked by overstacking. This is not allowed and you have to deal with the overstacking after placement.
Update 1.1.23
Sound & Music : the volume was reset when opening the app.
Upgraded but brittle Soviet unit must always return on their red side when removed from map. The corresponding code has been improved.
Card General Staff : the second event provides one extra hex for advance after combat even if the weather is Long Winter or Mud.
Update 1.1.24
An undo move put back on map shattered / surrendered units which are depending from this move.
In a case of over-stacking, units being out of supply at the beginning of the turn must be shattered first.
Reinforce anti-cheating procedures during units allocation.
Ensured that the number of supports used remains limited when playing with simultaneous battle.
General staff card first event remains playable by non-clear weather.
Update 1.1.25
Shatter
- In case of overstacking the player keeps the choice of the units to be shattered.
- An out of supply unit which is shattered is destroyed instead (but not surrendered).
Multiplayer:
- The victory view should display sudden death threshold only relative to the side with initiative.?German can only win on their turn, so if soviet turn, then display info for next sudden death turn.
AI: - Didn’t capture enemy cities during movement with local air support option in play.
Card:
- Removed the line break with two events in one card in order save space.
Update 1.1.26
Improved AI performance.
