Updates 0.8.8 to 0.8.12

Update 0.8.8

Battle:

  • After undoing a retreat, proposed retreat hexes were entered around the just cancelled retreat hex.
  • The effects of a card lasting the whole phase and pertaining to all battles were not always applied after a counter-attack.
  • After a CA then a retreat, it should be possible to advance first into any vacated hexes.

Translation:

  • Russian is 80% completed. You may already get the translation in testing mode. Some wording may be missing though.

Update 0.8.9

AI:

  • Better battle forecast of potential city capture or unit rescue by advance after combat.

Battle:

  • When out-of-supply units must retreat, valid hexes are the one closest to a supply source.

Card:

  • Red Orchestra. When you have the Axis hand open for discard, if you hide the hand to check the map, you may still rei-open the Axis hand.

Update 0.8.10

2P:

  • A click on a side in the left menu will also reveal the game ID. This might be useful a back-up solution to report a bug when F10 is not possible.
  • Reaction after combat die-roll, battle colors and the card green halo were missing.

Battle:

  • Added a global undo button to repeat the attacker’s allocation phase if needed.
  • The unit overlay is better refresh when assigning attacking stacks.

Update 0.8.11

Battle:

  • The unit selector was not always showing up when reloading the game after partial attackers’ allocation.

UI:

  • Unit name font gets preserved when when toggling on/off land units on map at large zoom levels.

Russian translation update.

Update 0.8.12

Battle:

  • Russian support provides two column shifts on, turn 4 but not on turn 5.

Russian translation update.