Update 0.8.8
Battle:
- After undoing a retreat, proposed retreat hexes were entered around the just cancelled retreat hex.
- The effects of a card lasting the whole phase and pertaining to all battles were not always applied after a counter-attack.
- After a CA then a retreat, it should be possible to advance first into any vacated hexes.
Translation:
- Russian is 80% completed. You may already get the translation in testing mode. Some wording may be missing though.
Update 0.8.9
AI:
- Better battle forecast of potential city capture or unit rescue by advance after combat.
Battle:
- When out-of-supply units must retreat, valid hexes are the one closest to a supply source.
Card:
- Red Orchestra. When you have the Axis hand open for discard, if you hide the hand to check the map, you may still rei-open the Axis hand.
Update 0.8.10
2P:
- A click on a side in the left menu will also reveal the game ID. This might be useful a back-up solution to report a bug when F10 is not possible.
- Reaction after combat die-roll, battle colors and the card green halo were missing.
Battle:
- Added a global undo button to repeat the attacker’s allocation phase if needed.
- The unit overlay is better refresh when assigning attacking stacks.
Update 0.8.11
Battle:
- The unit selector was not always showing up when reloading the game after partial attackers’ allocation.
UI:
- Unit name font gets preserved when when toggling on/off land units on map at large zoom levels.
Russian translation update.
Update 0.8.12
Battle:
- Russian support provides two column shifts on, turn 4 but not on turn 5.
Russian translation update.
