Update 0.8.0
Scenarios may now be extended up to 1945 using campaign rules.
Log:
- Reinforcement rows were concatenated both side’s units.
- A bit more space to display events.
Update 0.8.1
Battle:
- Assigning a stack against a stack was not working as expected.
Update 0.8.2
Cards
- Russian steam-roller. Do not propose it for play if there is no Support available this turn.
- Better handling of card events allowing movement after the enemy movement phase
Retreat:
- A unit should not retreat farther from current distance to a supply source if possible.
2P
- Display battle colors when loading a game in read-only mode.
Update 0.8.3
Response time has been restored since last update.
Cards
- Hitters Orders Attack. The Axis lose 1 VP not 2.
Overstacking:
- When a Russian armor is about to be replaced by a cadre, then program may ask you to resolve any overstacking before proceeding to next step.
- The program does not propose to reduce a Soviet armor to a cadre if this causes overstocking.
2P:
- Detraining during the enemy’s turn (strategic reserve) was animating its own detrain replay.
Update 0.8.4
Battle:
- The title was sometimes calling for attacker support instead of battle choice.
Cards
- Gott mit uns, Na Berlin: only highlight when your hand contains a card you cannot play due to initiative requirement.
Victory:
- The German High Tide calculation must record the German score before initiative switch.
Update 0.8.5
AI:
- Hang case during the play of card in the organization phase.
Update 0.8.6
Card:
- Wave Assault was not allowed to play.
- Strategic Bombing had no effect on entrained units.
Battle:
- Russian supports count double on turn 4.
- Simultaneous battles: When a unit is destroyed because it can’t retreat, the attackers had not always the possibility to advance after combat
- On a counterattack, the armor bonus was granted against non-clear hexes.
AI:
- Freeze cases related to mandatory cards
Update 0.8.7
Card:
- Wave Assault does not require a target counter. Enemy’s counterblows are cleared before announcing target hex.
- Western Allied Offensive : Axis cards are discarded randomly.
Scenario:
- Barbarossa ends on turn 5.
- Final victory screens displays Soviet victory instead of Allied.
AI :
- better counterblow declaration.
Multiplayer:
- Do not display your turn to Play pop-up at the end of the game.
