Update 0.7.7
UI
- Added more X buttons to close subwindows. You may already do it with the chevron button but not everybody sees it.
- Clicking on the map close any windows.
- Clicking next to cards, close the card info subview.
- On the card info view, added buttons to navigate through the different cards.
Retreat:
- Multiplayer: After a retreat + carde on a DD, the advance after combat opportunity was skipped.
- When retreating, not all hexes were allowed. The distance to the neatest supply sources was not accounting enemy ZOCs.
Organisation:
- Undoing reinforcement placement was causing doubles in the event log.
Update 0.7.8
Hanging at the end of a tutorial.
Update 0.7.9
2P:
- On next game, do not land on archived games, a game that is not your turn to play
AI: - Previous update caused AI not to make voluntary attacks.
Update 0.7.10
Rail
- Strategic Reserve is not possible if there are already 3 Soviet entrained units.
- Change the warning message when you are about to skip a detrain opportunity.?
When a unit is removed from game, it is also removed from the calendar.
Cards:
- Surprise attack : units may move two hexes rather than two MP.
- Battle initiative : do not highlight in green when there is no target for the card.
- Do not propose to play card Conflicting Hitler’s Directives if the Axis have not played any battle card.
- Add a yellow explanation text for a battle card which can’t be played now because no battle has been selected yet.
Multiplayer:
- in case of loading issue during next game, catch exceptions and go back to main menu.
Update 0.7.11
Cards:
- General staff. Do not suggest to play second event if the defending hex stop advance after combat.
Move:
- Undoing move when reacting to the enemy’s movement was not working well.
Unit:
- During attackers allocation, a right-click on a single-stacked unit show the unit overlay at the bottom, allowing to see the battle ratio.
Update 0.7.12
Sequence:
- Cleared a freeze case.
