Update 0.7.1
Card:
- Mandatory cards are allowed to play during a discard segment (otherwise the player is locked).
- Clicking on card was making the font smaller.
- Yeremenko had not the expect column shift effect.
- After combat die-roll, do not propose to play a card shifting columns if won’t change the result at all.?
Animation: - With Simultaneous battles, Retreat movement were several animated for the online opponent.
Miscellaneous:
- Link to other games in the credits
- Rule PDF updated and AI rule assistant is looking back at the PDF.
Update 0.7.2
Unit:
- Sevastopol unit arrives on its red-side on turn 3 only at Sevastopol.
- A unit able to move may always move at least one unit, whatever the terrain cost or weather effect.
Battle:
- If a fortress unit is eliminated or reduced to non-fort side, then the retreat is still ignored.
VP:
- Rare case of miscalculation of total VP.
Link to survey in feedback section.
Update 0.7.3
Supply:
- Added more shield against supply check failure at the beginning of the turn.
- Supplied should not go though all-sea hex sides.
Organization:
- Shattered units may arrive organised on a Cadre.
Advance after combat:
- A non-armor unit advancing and going back to its original position was wrongly able to move a their hex
Update 0.7.4
Movement:
- It was not possible to move from EZOC to another neutralised EZOC.
Supply:
- Sea hex sides do not block Supply Path.
Cards:
- There were Russian cards with same images
AI:
- Fist Axis turn improved.
Update 0.7.5
AI:
- Is playing without the few cards for which it is unable to take advantage of the event.
- Added some shielding against AI begin unable to honour all its declared attacks.
- Improved first soviet turn.
Unit:
- Being in supply is enough for a Soviet unit to be placed in Strategic Supply (no need to be in supply at the start of the turn)
Sequence
- Do no propose to declare nay attack if there is no attackable hex (already a counterblow for instance)
- No surrender option: The effects of enemy discard was generated but waned too soon to be applied.
Update 0.7.6
2P
- There was a rare case of cards being drawn 2 times during an event turn (Midway etc..). Added some protection against this.
AI:
- Advance after combat less slow.
- Do not play Kesselschlacht on turn 1.
Allows to resolve overstacking even for units not involved in current battle. This would unlock some weird situations.
