Updates 0.7.1 to 0.7.6

Update 0.7.1

Card:

  • Mandatory cards are allowed to play during a discard segment (otherwise the player is locked).
  • Clicking on card was making the font smaller.
  • Yeremenko had not the expect column shift effect.
  • After combat die-roll, do not propose to play a card shifting columns if won’t change the result at all.?
    Animation:
  • With Simultaneous battles, Retreat movement were several animated for the online opponent.

Miscellaneous:

  • Link to other games in the credits
  • Rule PDF updated and AI rule assistant is looking back at the PDF.

Update 0.7.2

Unit:

  • Sevastopol unit arrives on its red-side on turn 3 only at Sevastopol.
  • A unit able to move may always move at least one unit, whatever the terrain cost or weather effect.

Battle:

  • If a fortress unit is eliminated or reduced to non-fort side, then the retreat is still ignored.

VP:

  • Rare case of miscalculation of total VP.

Link to survey in feedback section.

Update 0.7.3

Supply:

  • Added more shield against supply check failure at the beginning of the turn.
  • Supplied should not go though all-sea hex sides.

Organization:

  • Shattered units may arrive organised on a Cadre.

Advance after combat:

  • A non-armor unit advancing and going back to its original position was wrongly able to move a their hex

Update 0.7.4

Movement:

  • It was not possible to move from EZOC to another neutralised EZOC.

Supply:

  • Sea hex sides do not block Supply Path.

Cards:

  • There were Russian cards with same images

AI:

  • Fist Axis turn improved.

Update 0.7.5

AI:

  • Is playing without the few cards for which it is unable to take advantage of the event.
  • Added some shielding against AI begin unable to honour all its declared attacks.
  • Improved first soviet turn.

Unit:

  • Being in supply is enough for a Soviet unit to be placed in Strategic Supply (no need to be in supply at the start of the turn)

Sequence

  • Do no propose to declare nay attack if there is no attackable hex (already a counterblow for instance)
  • No surrender option: The effects of enemy discard was generated but waned too soon to be applied.

Update 0.7.6

2P

  • There was a rare case of cards being drawn 2 times during an event turn (Midway etc..). Added some protection against this.

AI:

  • Advance after combat less slow.
  • Do not play Kesselschlacht on turn 1.

Allows to resolve overstacking even for units not involved in current battle. This would unlock some weird situations.