Update 0.5.5
Bug fix:
- Freeze case during AI Movement.
- Infinite movement capability.
AI Assistant
- Access to the lates version of the rules PDF.
- Added more text to the PDF.
- Do not proceed an empty search.
Tutorial improvement:
- Sequence of play
Cards:
- Do not display the card info view on set-up or when required to select card for discard.
Update 0.5.6
UI
- Land unit info adapted to different aspect ratios.
- In full solo mode, it is possible to inspect both hands.
Tutorial
- Sequence tutorial : missing text.
- Stacking tutorial: they was a draw result upon launch.
Cards:
- Soviet Snafu was providing a column-???? to the right instead of the to the left.
2P:
- Added a little safety agains units in double (reason still unknown) when loading the game.
Update 0.5.7
AI Assistant
- It is possible to use a city name when allocating attackers.
2P:
- The enemy hand was disclosed.
Update 0.5.8
Miscellaneous
- F10 send data for multiplayer replay animation so that we get more data to solve glitches.
Cards:
- Close the card info view after playing an event. There was some case of being able to play a card twice in a row. Additional safeguard: Cannot play a card if not in hand.
- Only a few cards events (draw, disclose info on the enemy) will save the game state upon play. Otherwise, it would be possible to recover the game state after a reload, an undo.
- Simultaneous Battles: add a note in yellow on a battle card to remind players to first select a battle, then click on the play a card button because the program dos not know to which battle the card applies.
Supply:
- Click on an empty city to see a possible supply path.
- Units supply paths extend from cities to map edges.
Update 0.5.9
Victory:
- Sudden death threshold and turn are displayed in the victory screen below the title.
- If Sudden Death is skipped, then the corresponding paragraph in the victory conditions does not appear.
- The Rules AI Assistant has the wrong info about the next sudden death turn.
- The Turn event VP segment was animated twice by AI and skipped the player reaction phase.
Cards:
- Do not invoke battle reasons for not playing a card if this is a not a battle card.
- Maskirovka and other detrain cards crashed on play.
- The Turn event VP segment was animated twice by AI and skipped the player reaction phase.
- Simultaneous Battle: if there is only one battle, then this battle is auto selected and corresponding battle cards may be played directly.
Miscellaneous
- F10 send data for multiplayer replay animation so that we get more data to solve glitches.
- In the lobby or saved game entry, an option button is displayed if any options has been selected for the scenario.
Update 0.5.10
UI:
- Selected options and modules improvement.
Card:
- With Simultaneous Battles, if there is only battle applicable to the battle, the attached card effect – such as a re-roll – were not applied and the card not logged either.
Supply:
- Added logs to analyse a supply bug.
Battle:
- If a unit retreat on another unit and cause overstacking, the retreating unit is the only to be shattered if the other unit is still involved in another battle.
