Updates 0.4.3 to 0.4.9

Update 0.4.3

UI:

  • When selecting units an on-map stack (choosing a step loss due to partisans for instance), the selection was well applied on map but not reflected in the unit overlay at the bottom.
  • The land unit box is now immediately refreshed after placing all reinforcement on map and validating.

    2P:
  • Messages carried on from one game to another.
  • After completing our turn, we can still interact with all menu’s buttons even in read-only mode.
  • Past information were displayed as a baseline for replays but sometimes, realtime date were not loaded afterwards.

Update 0.4.4

2P:

  • A red circle indicates the number of new messages.
  • Messages are well saved during your turn or when inactive.

Update 0.4.5

Card:

  • Backhandblow was not selecting hexes with 2 units.
  • Strategic bombing (second event) : discard, step loss and logs were not working properly, both for player and AI.

AI:

  • Case of overstacking during target declaration.

Option Simultaneouss Battles: some retreat and advance case fixed.

Update 0.4.6

Map:

  • Finland is a coastal hex.

UI:

  • Added a confirmation message when no attack was declared.
  • Do not show the hand when there is no choice but to to discard the whole hand.
  • Unit’s name should still be visible when flipping units.

Detraining:

  • The capture of a city this turn was not always properly recorded, allowing invalid detrain locations.

Supply:

  • Units adjacent to their supply edge are automatically in supply.

Card:

  • The Axis Ally unit removal was not triggered after the play of Axis Allies Waiver.
  • It was also possible to cheat : avowing these card effects by redoing your Axis organization phase.

Update 0.4.7

AI:

  • Should not always spent all cards in Organisation especially if a greater event is in hand.
  • Should not always play a second event if it is better to keep the card for its first event (Za Rodinu for instance in case of imminent enemy sudden death).
  • Was not taking advantage of cards counting as 2 discards during organization.

Map:

  • Balkans areas more visible in winter.

Option to ignore sudden death for the Full Campaign.

Update 0.4.8

Tooltip:

  • Lower case.
  • On the next phase button, display the main relevant segment, not intermediates.

UI:

  • Added controls to prevent a unit to be dropped in a non-valid hex (graphic glitch).
  • Do not show supply, surrendered, shattered, stepped loss status on counter when choosing where two place reinforcement.
  • Added a warning in order not to forget about detraining.

Update 0.4.9

UI:

  • Use the wording ‘Select attacking FOR ALL BATTLES’ as some people were doing it for a single battle and stay blocked.

Bug fixes:

  • Victory by sudden death by triggered without looking at the enemy victory points (events and surrender).
  • Some retreat hexes were not accepted when dropping the unit.
  • White-printed units must never advance after combat.