Update 0.4.3
UI:
- When selecting units an on-map stack (choosing a step loss due to partisans for instance), the selection was well applied on map but not reflected in the unit overlay at the bottom.
- The land unit box is now immediately refreshed after placing all reinforcement on map and validating.
2P: - Messages carried on from one game to another.
- After completing our turn, we can still interact with all menu’s buttons even in read-only mode.
- Past information were displayed as a baseline for replays but sometimes, realtime date were not loaded afterwards.
Update 0.4.4
2P:
- A red circle indicates the number of new messages.
- Messages are well saved during your turn or when inactive.
Update 0.4.5
Card:
- Backhandblow was not selecting hexes with 2 units.
- Strategic bombing (second event) : discard, step loss and logs were not working properly, both for player and AI.
AI:
- Case of overstacking during target declaration.
Option Simultaneouss Battles: some retreat and advance case fixed.
Update 0.4.6
Map:
- Finland is a coastal hex.
UI:
- Added a confirmation message when no attack was declared.
- Do not show the hand when there is no choice but to to discard the whole hand.
- Unit’s name should still be visible when flipping units.
Detraining:
- The capture of a city this turn was not always properly recorded, allowing invalid detrain locations.
Supply:
- Units adjacent to their supply edge are automatically in supply.
Card:
- The Axis Ally unit removal was not triggered after the play of Axis Allies Waiver.
- It was also possible to cheat : avowing these card effects by redoing your Axis organization phase.
Update 0.4.7
AI:
- Should not always spent all cards in Organisation especially if a greater event is in hand.
- Should not always play a second event if it is better to keep the card for its first event (Za Rodinu for instance in case of imminent enemy sudden death).
- Was not taking advantage of cards counting as 2 discards during organization.
Map:
- Balkans areas more visible in winter.
Option to ignore sudden death for the Full Campaign.
Update 0.4.8
Tooltip:
- Lower case.
- On the next phase button, display the main relevant segment, not intermediates.
UI:
- Added controls to prevent a unit to be dropped in a non-valid hex (graphic glitch).
- Do not show supply, surrendered, shattered, stepped loss status on counter when choosing where two place reinforcement.
- Added a warning in order not to forget about detraining.
Update 0.4.9
UI:
- Use the wording ‘Select attacking FOR ALL BATTLES’ as some people were doing it for a single battle and stay blocked.
Bug fixes:
- Victory by sudden death by triggered without looking at the enemy victory points (events and surrender).
- Some retreat hexes were not accepted when dropping the unit.
- White-printed units must never advance after combat.