Updates 0.3.39 to 0.3.42

Update 0.3.42

UI:

  • CounterAttack : be sure to show the red cross on the corresponding action button to acknowledge the choice.
  • No need to press next phase button once all target or Cb have been declared.
  • When a unit was about to surrender during a retreat, the animation briefly replace the unit on its starting hex.

AI:

  • After a step loss, a unit could remain temporarily unflipped on screen whereas it is correctly reduced in game data.

Battle:

  • When a cb is placed next to target hex and enemy units attacks both hexes at the same time, the overall battle was wrongly considered as a counterblow, hence ignoring defensive terrain.
  • Also assigning units in this configuration was a bit clunky.

Card:

  • New conscript, Manpower Reserves are playable during the entraining & reorganisation step. This avoids conflict with regular replacement and card cost.

Update 0.3.41

AI:

  • Fixed a regression introduced by last patch. Was moving enemy units during retreat simulations.

UI:

  • Step loss and Cadre : be sure to show the red cross on the corresponding action button to acknowledge the choice.
  • Fixed some difficult selection cases with unit stacks when allocation attacking units.

Tutorial:

  • Variable weather cards removed from Organisation tutorial.
  • Retreating was not possible.

Battle:

  • On a counterattack, cards which last the whole battle should change of side as well otherwise they are lost.
  • It is possible to advanced after combat in a hex, then to go backward in the same hex.

Card:

  • Play anytime was replaced by a specific phase to limit the number of row interactions between players.

Update 0.3.40

AI:

  • Due to a code issue in a routine checking overstacking, AI was underestimating – and ultimately cancelling- a lot of attacks, especially on T1 or for units which did not move.
  • Added more protection against undoing advance after combat moves. If observed again, please revert.

UI:

  • The bottom overlay was not immediately reflecting when a battle has just been supported.

Supply:

  • City supply is checked after each move which allows to see when line of supply may be cut.

Card:

  • Soviet Industrial Relocation: added an animation when playing the card.

Update 0.3.39

Battle:

  • With the last patch, it was not possible to split attackers between two target hexes.

UI:

  • The bottom unit overlay is refreshed after a counter-attack, thus reflecting new odds.