Update 0.3.42
UI:
- CounterAttack : be sure to show the red cross on the corresponding action button to acknowledge the choice.
- No need to press next phase button once all target or Cb have been declared.
- When a unit was about to surrender during a retreat, the animation briefly replace the unit on its starting hex.
AI:
- After a step loss, a unit could remain temporarily unflipped on screen whereas it is correctly reduced in game data.
Battle:
- When a cb is placed next to target hex and enemy units attacks both hexes at the same time, the overall battle was wrongly considered as a counterblow, hence ignoring defensive terrain.
- Also assigning units in this configuration was a bit clunky.
Card:
- New conscript, Manpower Reserves are playable during the entraining & reorganisation step. This avoids conflict with regular replacement and card cost.
Update 0.3.41
AI:
- Fixed a regression introduced by last patch. Was moving enemy units during retreat simulations.
UI:
- Step loss and Cadre : be sure to show the red cross on the corresponding action button to acknowledge the choice.
- Fixed some difficult selection cases with unit stacks when allocation attacking units.
Tutorial:
- Variable weather cards removed from Organisation tutorial.
- Retreating was not possible.
Battle:
- On a counterattack, cards which last the whole battle should change of side as well otherwise they are lost.
- It is possible to advanced after combat in a hex, then to go backward in the same hex.
Card:
- Play anytime was replaced by a specific phase to limit the number of row interactions between players.
Update 0.3.40
AI:
- Due to a code issue in a routine checking overstacking, AI was underestimating – and ultimately cancelling- a lot of attacks, especially on T1 or for units which did not move.
- Added more protection against undoing advance after combat moves. If observed again, please revert.
UI:
- The bottom overlay was not immediately reflecting when a battle has just been supported.
Supply:
- City supply is checked after each move which allows to see when line of supply may be cut.
Card:
- Soviet Industrial Relocation: added an animation when playing the card.
Update 0.3.39
Battle:
- With the last patch, it was not possible to split attackers between two target hexes.
UI:
- The bottom unit overlay is refreshed after a counter-attack, thus reflecting new odds.