Updates 0.3.32 to 0.3.38

Here are the changelogs for the recent updates this month.

Update 0.3.38
Cards:

  • Production problems and Allied Strategic bombing were not playable in multiplayer.

Battle:

  • Allocation of attacking unit improvement using with stacks of two units.
  • Freeze case on retreat with simultaneous battles.

Map:

  • No land move into Lake Ladoga.

UI:

  • When the game is over, boxes and event logs were not more accessible.

Update 0.3.37
Battle:

  • Assignation of attackers. The validation button was not showing up when single attacker was automatically selected..

Cards:

  • Added more space for the flavor text.

2P:

  • Added more protection against freeze after pressing next game button.

Movement:

  • Land boxes refreshed after undoing a Russian move (in case of strategic reserve).
  • After an undo, the Russian opportunity to form a Strategic Reserve was lost.

Update 0.3.36
Cards:

  • Hedgehogs card was not attached to battle.
  • Snafu : Do not play if the odds are below 1:3.

UI:

  • The boxes view is now refreshed just after a loss.
  • The description of the Panzer SS special ability was a bit truncated.
  • The supply path arrow should be hidden after quitting current game.

Battle:

  • When there is only one battle left, and no available support / card event, then it is automatically selected and the game rolls the die.
  • Units assignations UX simplification : the green button on top appears only when all valid assignations have been fulfilled. On click, the game proceeds to the next step.

Land Unit:

  • Units of both sides may enter Finland.

Update 0.3.35
Supply:

  • The low-on supply flag was not removed at the end of turn which might spoil some supply computation at the beginning of next turn.

2P:

  • Side icons were not displayed in the lobby for a game with random sides.

Train:

  • No detraining in Lake Ladoga.
  • Undo detraining with Maskirovka card.

UI:

  • Sides’ buttons were not clickable during land attacks or counterblow declaration.

Battle:

  • A river between Moscow and the hex on the SW was not taken into account.
  • Wording of Objective modifier.

Cards:

  • Some cards were not playable during battles such as hedgehogs because the program thought they had no effect.

Update 0.3.34
Card:

  • Great Patriotic War, Anti-Bolchevic Crusade, draw a card without condition.

Combat:

  • Unit allocation against 2-units stacks counterblows.

Update 0.3.33
Supply:

  • Through Lake Ladoga.

Train:

  • Cannot detrain in non-neutralised enemy ZOC

Victory:

  • Case of turn event triggered on wrong turn.

Battle:

  • It was not possible to attack a stack of enemy units where only one has a counterblow.

Card:

  • Cannot play an event with attack orders of there is already on in play.

Update 0.3.32
Cards:

  • General Staff. Do not save an animation of the selection as it applies to all units.

Battle:

  • Counter-attacks forecast were taking into account the original attacker’s support.
  • Counterblow was sometimes without effect in absence of enemy target

Supply:

  • City supply was wrongly propagated through Sea which rendered Rostov and Stalino supplied while cut by Soviets forces.

2P:

  • There was sometimes freeze after pressing next game button.

AI:

  • Added some logs to understand its best attacks choice as there was some rare cases of impossible attacks to fulfil.