Here are the changelogs for the recent updates this month.
Update 0.3.9
Advance after combat UX:
- No more click on Advance button. Move eligible units as the land movement (green stripes on counters).
- The undo last move has been removed from the Advance after Combat as buggy.
Cards:
- Troop transfer is playable only there is an Axis unit either reduced, destroyed or surrendered.
Multiplayer:
- Do not write empty messages.
AI:
- You have a new settings to define AI speed.
- German units were moving to Rumanian coast believing to be closer to Sevastopol, but there was a sea in between.
Update 0.3.8
Bug fix:
- Detraining segment: it was possible to select units from other boxes.
- The river between hexes 1010 et 1011 was not taken into account.
- German Feasting units arrive as reinforcement once a Red Soviet unit enters Greater Germany.
- Detrain hexes.
Rules:
- Detraining is limited to 3 hexes from s supply source (not 4 as usual).
Update 0.3.7
UI:
- Exchange animation Is smoother.
Tutorial:
- At the end ot a tutorial we are back on the tutorial page.
Card:
- Manpower Reserve : surrendered units couldn’t be retrieved.
Bug fix:
- If you didn’t select any hex to attack, the next phase button could not showing up.
Update 0.3.6
Tutorial:
- Organisation, unlocking next step and minor UI update.
Bug fix:
- Attacks under 1:3 are displayed as 1:4. And resolved as CA whatever the die-roll.
- Detrain step coud be skipped against AI following advance after combat.
This Advance After Combat sequence had been definitively advancing too much….
This may explain some stops at end of turn. - Operation Bagration: at end of game, victory should count cities and oil fields in Greater Germany and in USSR.
UI:
- Due to storage Excel behavior, the EX result was not translated in the combat tables.
- Higher handle to close sub windows. Some people have not noticed it.
Update 0.3.5
Tutorial:
- Land attack: the Next Phase arrow was not showing up after assigning attacking units to each battle.
UI:
- Calendar view display for turn 23, Na Berlin scenario.
- Images for cards Heavy Artillery, Konstantin Rokossovsky.
Bugs:
- Soviet detrain step could be skipped.
- After some discard effects, a German card could be placed in the Soviet deck.
Update 0.3.4
Bug fix
- Stuck on die-rolls with option simultaneous battles.
- AI placed Cadre unit at the wrong location.
- Red-Soviet units should be replaceable by Cadre before turn 17.
- Case blue, Saturn and Citadel scenarios: the upgraded status is recorded at set-up time so that red Soviet units stay on their red sides once eliminated.
- AI freeze on automatic CA following a card play (Heroes of the Soviet Union for instance).
- AI freeze case related to supply.
UI
- The box view was refreshed after a Strategic Reserve so that you see the entrained unit.
- Idem after play of Manpower Reserves.
Update 0.3.3
Bug fix:
- AI crash during land move.
Miscellaneous:
- Supply tutorial title.