Here are the changelogs for the recent updates this month.
Update 0.3.31
Cards:
- Partisans: in the log, show the unit as it was before selection.
- Wave Assault was not playable.
- Cards counting for more than one counterblow did not allow to place more counterblows on map than current hand size.
Update 0.3.30
Miscellaneous bugs
- Added some code shield against VP events being triggered outside the usual turn range.
- Idem for sudden death triggered without the necessary amount of VP. PleaseF 10 if you observe it.
Combat:
- It was not always possible to opt for a Cadre during an exchange.
- In 2P games, the player had it previous moves replayed after choosing his EX loss or after an automatic CA.
Update 0.3.29
Organization
- The confirmation message when potential replacement were into selected while still having enough card to pay was misleading.
2P:
- The surrender button should be displayed when the game ends.
Battle:
- Finland is attackable.
UI:
- On the very first turn of scenario, the turn number will be highlighted in green as an incentive to over or click it and notice the calendar view.:
- 2P: Do not display your tun play notification when loading a game
Update 0.3.28
Battle:
- A 2-step unit was not reduced after suffering a DD result.
Organization:
- The confirmation message was messing with units selection.
Detrain:
- The confirmation message was wrongly displayed.
Update 0.3.27
Both side gets their support counter refilling at the beginning of the turn
UI:
- Objective battle modifier.
Organization:
- Confirmation message if a free upgrade has been forgotten.
- Confirmation message if some replacements are still possible.
Detrain:
- Confirmation message if still some entrained units.
Update 0.3.26
Move:
- If a unit with a movement allowance greater than zero it may still move one hex regardless one the terrain cost.
- If was not possible to undo a move during enemy reaction.
UI:
- Initiative symbol had no tooltip on first display.
Update 0.3.25
Move:
- Cities are automatically captured during movement on map by the player if the select destination hex allows a move via an empty city.
Train
- In the absence of replacement / reinforcement, the game went on without giving the possibility to entrain any unit.
- Glitches after an undo during Detrain.
Battle:
- Armor bonus was automatically granted during counter-attacks or counterblows. It is terrain-dependent.
- Support counters are refilled only at the beginning of your turn. You may use them during your turn or the opponent’s turn (on a counter-attack) but not twice.
- The Next phase button is canceled until your finished to declare all your counterblows.
2P
- You should not be able to join an online game if you have already 20 or more.
- Leave the die-roll visible during the enemy turn.
Card
- When the ratio is below 1:3, card events applying column shift are not playable as pointless.
Update 0.3.24
2P:
- Your turn to play sub-window UI
- After logging out, we land in log in mode rather than sign in.
- The turn was pausing to removal segment eventough there were no unit to be removed. It should proceed to the enemy draw phase before doing so.
- We were sometimes observing our own action replay when passing the turn to the opponent.
- After creating your game, they appear under your name in the lobby.
UI:
- Selected hexes have a green halo rather than a white one during winter turns.
Battle & Terrain info:
- Oilfields were not granting 1 column shift in defense, nor stop armor advance..
- Objectives were not taken into account at all.
Card:
- Hold at cost was not pertaining to all battles.
Update 0.3.23
UI:
- Detraining hexes were sometimes not showing up. Hoping this solves the issue for ever !
- Saved game tiles display the right scenario titles.
- Support numbers are displayed for both side on the side menu.
- Counterblow or targets counters were temporarily lost after an undo move
2P:
- Do not pass the turn to your opponent during the removal of out of supply units.
Battle:
- AI loop after play a re-roll card event.
Update 0.3.22
UI:
- Double-click interval has been increased from 0.2 to 0.3s. To check if double-click works properly on your machine, double-click an empty hex. The map should center around this hex.
- Title of the declare target segment.
Organization:
- Entraining was causing the loss of replacement selection while keeping the card cost. Now you may only entrain after placing replacement and reinforcement.
Na Berlin!:
- To get an Automatic Soviet victory the Berlin garrison must be eliminated before turn 28.
Bug fix:
- Placing a unit in Strategic Reserve then undoing that move was causing the unit to both on map and entrained.
- No counterblow must be allowed across a lake.
Card:
- No card should be playable during a discard segment
- Enemy played cards remains longer on screen for you to read it.
Update 0.3.21
Cards:
- Not s Step Back: should be playable in any battle
- The hand view should be closed after discarding one of the last drawn card by Za Rodinu!
- Simultaneous battles: Events played after die-roll resolution. The card mus the played from the unit’s menu.
Unit:
- Surrendered red and brittle units should keep their red face upon surrender so that they enter back in play on this side.
AI:
- Could freeze after the play of reroll event
- Could make impossible attack to fulfil.
Update 0.3.20
Battle
- Supports markers are collected for both sides at the beginning of the Axis turn.
- Support markers may be used during a counter-attack.
Organization:
- A unit may be converted only once. This avoids converting from fortress to mobile, then to fortress and to pay for nothing.
- It is possible to replace a supplied Cadre unit on map. In these case, the replacement unit arrive organised.
Added more logs to understand the detraining issue.
Update 0.3.18
Organization
- The first unit was always placed on map independently ion the elected unit in the top banner.
- The disorganisation status is now visible in the top banner to better deploy your reinforcement.
Detraining:
- Cannot occur in enemy-controlled cities and adjacent hexes.
- The absence of hi lighted detraining hexes might be resolved by above fixes.
- The detection of captured city was not well working. Fixed for new games.
Tutorial
- Added two steps in the Sequence tutorial so that players notice how to display the calendar view.
Cards:
- Gott mitt uns is playable during any draw phase.
Update 0.3.17
AI:
- The game froze on a DR against a FORT neutralised by Heavy Artillery card.
- AI single-step fortresses should be eliminated if forced to retreat. Soviet forts are lose a step.
UX:
- The tooltip on the next phase button will also tell you which phase it is.
Battle:
- Weather was not taken into account during a counter-attack.
- When a unit retreat and cause overstacking it is automatically shattered.
- Cadre were wrongly exiled when forced to retreat.
- When a unit is stacked with another unit which must retreat or be shattered, the first unit shares its fate.
Victory:
- Sudden Death mus the checked only during the turn of the side with the initiative.
- During the initiative switch, if the Axis total VP for Surrender / Events is greeter than the Soviet one, then all VP for Surrender / Events is reset to zero.
UI:
- The mention “Enemy’s turn” has been removed from the sequence screen when it was the opponent’s turn.