Updates 0.3.10 to 0.3.16

Here are the changelogs for the recent updates this month.

Update 0.3.16
UX:

  • After an Exchange, if you haven’t fulfilled the required step loss before going to next phase, the ensuing warning message will remind you how to do.
  • Added tooltips on unit stacks during the following segments: target declaration, counterblow declaration, attacking units allocation.

AI:

  • Endless loop on some case of nearby targets and counterblows.

Update 0.3.15
Bug fix:

  • Reinforcement could arrive in sea hexes or in Finland.

Campaign & Barbarossa:

  • Fortified soviet units have been removed from turn 5 reinforcement. They will come with an optional extension.

AI:

  • Could declare attacks impossible to fulfil.
  • Better advance after combat

Update 0.3.14
Balance:

  • Card draw and luck was going in the wrong side direction.
  • Could set any balance after leaving a scenario or inspecting its balancing.

AI:

  • Lock case when assigning attackers.

Miscellaneous:

  • Reaction after enemy movement phase. They should be a warning only if you haven’t moved anything while some of units could move.

Update 0.3.13
AI:

  • Lock case with a lone defender facing 2 counterblow stacks.

Advance after Combat:

  • You may move hex by hex if you want to.
  • When passing by a city, the control icon changes immediately.
    That city may be used for supply which avoids a temporary black triangle on the counter.

Cards

  • A card cannot be played twice in a turn.
    However, some mandatory cards are reshaping the deck and may be drawn again the same turn.
    So mandatory cards may be played more than once a turn.
    Such deck-reshuffling cards will stay into the discard pile after reshuffle..

UI:

  • Attacking unit could be displayed in the defender side in the land battle event log
  • Do not highlight the hand button of the AI when there is a playable event.

Update 0.3.12
AI:

  • Could be crippled during assignation of attackers due to last updates.
  • Commit reserve units to reinforce existing battles.

Update 0.3.11
AI :

  • AI was sometimes declaring attacks it couldn’t fulfil, thus ending in an infinite loop.
  • Slight improvement on land move.
  • Solved clumsy overstacking during attacks.
  • Lack of aggressivness (attacks were penalised by overstacking).

Retreat UX:

  • No more click on Retreat button. Move eligible units by drag and drop like during land movement (green stripes on counters).

Cards

  • A card was not translated in French.
  • Guderian’s first name was misspelled.

Units:

  • Panzer SS and Grenadier SS special abilities are summarized on a right-click.

Update 0.3.10
UX:

  • The game won’t let declare targets you couldn’t finally attack by at leas tone unit each (and be blocked afterwards).
  • You may target an enemy stack by double-click. This leave you the singe click to inspect the stack without selection. Idem for counterblows.

Rules:

  • Added a not in rules that clicking on the turn number on top open the Calendar view. There was already a tooltip and it was mentioned int he tutorial.