Update 0.8.18 to 0.9.4

Update 0.8.18

Movement:

  • When a unit captured a city during movement, this captured was sometimes firmly confirmed by an another unit’s undo. This could cause an undo of the first move to grab the city without actually moving into it.

Card:

  • When a card cannot be played because it lacks valid targets, this will be mentioned in yellow next to the card.

Victory:

  • The Soviet score at the end of the turn 22 was not well recorded, resulting in Axis Operational Victory on turn 23.

2P:

  • The refresh process was crashing when checking for which games it is my turn to play now.

Update 0.9.0

Battle

  • When a hex is vacated by the defender, other units in the hex and not involved in this battle are automatically shattered.
  • Units unable to retreat exactly two hexes were not always eliminated.

Update 0.9.1

Battle

  • Added code shield against attacking only one unit in a stack.
  • The evacuated hex was sometimes ill-recorded causing erroneous shatters.

Tutorial:

  • Tutorial message box was sometimes persistant on the left menu.

Card:

  • Unexperienced Soviet Officer: do not propose to play it the ennemi has zero card in hand and has not played any card current battle.

Added more logs to understand the case of vanishing units against AI.

Update 0.9.2

Battle

  • With simultaneous battles, the battle card might sometimes be allocated to the wrong battle.

Card:

  • Inexperienced Soviet Officer: did not propose to play it if the attacking Soviet player has not played any card int he battle.

Update 0.9.3

Options and modules were grouped to gain space:

  • In the new game view.
  • In the save game tile.

Bug fixes:

  • Lessen the risk of land unit vanishing from the game.
  • Sometimes land units could be teleported during drag and drops / click.

Update 0.9.4

2P : email not sent.
WAW : issue to assign stacks against one target and one CB.