Update 1.0.3
AI:
- Better incentive for OOS units to attack in a hope to break through for supply.
- Better blocking access to cities.
- Detraining.
Card:
- Added a note on battle cards reminding that they can’t be played after a CA.
Update 1.0.4
Card:
- Allows to replace one destroyed or surrendered unit too.
Organization:
- Added a warning if you haven’t selected any replacement at all.
Score
- A side cannot get more than 6 VP for surrender and events.
2P:
- Sometimes a game was tagged as next game whereas it has been long deleted from the database.
Update 1.0.5
AI
- Freeze case
Miscellaneous:
- Added link to Patreon.
- More readable combat values on units in Chinese.
- Russian translation updated
Update 1.0.6
Battle
- Better attackers allocation with simultaneous target and counterblow hexes.
- After a counterattack, the battle modifiers details was still accounting previous attacker support. However, the new ratio was correct.
Card:
- Operational Moves allows only one extra MP not one extra hex. Update 1.0.7
Spanish is available.
Cards: Strategic Reserves may only be played during your turn.
Miscellaneous fixes
Update 1.0.8
Supply:
- During movement, units on cities could wrongly and temporarily be considered in a supplied position.
Land unit info - Items were displayed out of the scrollview borders
Update 1.0.9
AI:
- AI assistant will remain players to run through tutorial if not done when they are raising questions on a related topic.
Card
- During movement, detraining cannot occur using just captured cities
Fixed issues in Chinese, Spanish and Russian text.
