Updates 0.8.0 to 0.8.7

Update 0.8.0

Scenarios may now be extended up to 1945 using campaign rules.

Log:

  • Reinforcement rows were concatenated both side’s units.
  • A bit more space to display events.

Update 0.8.1

Battle:

  • Assigning a stack against a stack was not working as expected.

Update 0.8.2

Cards

  • Russian steam-roller. Do not propose it for play if there is no Support available this turn.
  • Better handling of card events allowing movement after the enemy movement phase

Retreat:

  • A unit should not retreat farther from current distance to a supply source if possible.

2P

  • Display battle colors when loading a game in read-only mode.

Update 0.8.3

Response time has been restored since last update.

Cards

  • Hitters Orders Attack. The Axis lose 1 VP not 2.

Overstacking:

  • When a Russian armor is about to be replaced by a cadre, then program may ask you to resolve any overstacking before proceeding to next step.
  • The program does not propose to reduce a Soviet armor to a cadre if this causes overstocking.

2P:

  • Detraining during the enemy’s turn (strategic reserve) was animating its own detrain replay.

Update 0.8.4

Battle:

  • The title was sometimes calling for attacker support instead of battle choice.

Cards

  • Gott mit uns, Na Berlin: only highlight when your hand contains a card you cannot play due to initiative requirement.

Victory:

  • The German High Tide calculation must record the German score before initiative switch.

Update 0.8.5

AI:

  • Hang case during the play of card in the organization phase.

Update 0.8.6

Card:

  • Wave Assault was not allowed to play.
  • Strategic Bombing had no effect on entrained units.

Battle:

  • Russian supports count double on turn 4.
  • Simultaneous battles: When a unit is destroyed because it can’t retreat, the attackers had not always the possibility to advance after combat
  • On a counterattack, the armor bonus was granted against non-clear hexes.

AI:

  • Freeze cases related to mandatory cards

Update 0.8.7

Card:

  • Wave Assault does not require a target counter. Enemy’s counterblows are cleared before announcing target hex.
  • Western Allied Offensive : Axis cards are discarded randomly.

Scenario:

  • Barbarossa ends on turn 5.
  • Final victory screens displays Soviet victory instead of Allied.

AI :

  • better counterblow declaration.

Multiplayer:

  • Do not display your turn to Play pop-up at the end of the game.