Updates 0.5.5 to 0.5.10

Update 0.5.5

Bug fix:

  • Freeze case during AI Movement.
  • Infinite movement capability.

AI Assistant

  • Access to the lates version of the rules PDF.
  • Added more text to the PDF.
  • Do not proceed an empty search.

Tutorial improvement:

  • Sequence of play

Cards:

  • Do not display the card info view on set-up or when required to select card for discard.

Update 0.5.6

UI

  • Land unit info adapted to different aspect ratios.
  • In full solo mode, it is possible to inspect both hands.

Tutorial

  • Sequence tutorial : missing text.
  • Stacking tutorial: they was a draw result upon launch.

Cards:

  • Soviet Snafu was providing a column-???? to the right instead of the to the left.

2P:

  • Added a little safety agains units in double (reason still unknown) when loading the game.

Update 0.5.7

AI Assistant

  • It is possible to use a city name when allocating attackers.

2P:

  • The enemy hand was disclosed.

Update 0.5.8

Miscellaneous

  • F10 send data for multiplayer replay animation so that we get more data to solve glitches.

Cards:

  • Close the card info view after playing an event. There was some case of being able to play a card twice in a row. Additional safeguard: Cannot play a card if not in hand.
  • Only a few cards events (draw, disclose info on the enemy) will save the game state upon play. Otherwise, it would be possible to recover the game state after a reload, an undo.
  • Simultaneous Battles: add a note in yellow on a battle card to remind players to first select a battle, then click on the play a card button because the program dos not know to which battle the card applies.

Supply:

  • Click on an empty city to see a possible supply path.
  • Units supply paths extend from cities to map edges.

Update 0.5.9

Victory:

  • Sudden death threshold and turn are displayed in the victory screen below the title.
  • If Sudden Death is skipped, then the corresponding paragraph in the victory conditions does not appear.
  • The Rules AI Assistant has the wrong info about the next sudden death turn.
  • The Turn event VP segment was animated twice by AI and skipped the player reaction phase.

Cards:

  • Do not invoke battle reasons for not playing a card if this is a not a battle card.
  • Maskirovka and other detrain cards crashed on play.
  • The Turn event VP segment was animated twice by AI and skipped the player reaction phase.
  • Simultaneous Battle: if there is only one battle, then this battle is auto selected and corresponding battle cards may be played directly.

Miscellaneous

  • F10 send data for multiplayer replay animation so that we get more data to solve glitches.
  • In the lobby or saved game entry, an option button is displayed if any options has been selected for the scenario.

Update 0.5.10

UI:

  • Selected options and modules improvement.

Card:

  • With Simultaneous Battles, if there is only battle applicable to the battle, the attached card effect – such as a re-roll – were not applied and the card not logged either.

Supply:

  • Added logs to analyse a supply bug.

Battle:

  • If a unit retreat on another unit and cause overstacking, the retreating unit is the only to be shattered if the other unit is still involved in another battle.