Here are the changelogs for the recent updates this month.
Update 0.3.16
UX:
- After an Exchange, if you haven’t fulfilled the required step loss before going to next phase, the ensuing warning message will remind you how to do.
 - Added tooltips on unit stacks during the following segments: target declaration, counterblow declaration, attacking units allocation.
 
AI:
- Endless loop on some case of nearby targets and counterblows.
 
Update 0.3.15
Bug fix:
- Reinforcement could arrive in sea hexes or in Finland.
 
Campaign & Barbarossa:
- Fortified soviet units have been removed from turn 5 reinforcement. They will come with an optional extension.
 
AI:
- Could declare attacks impossible to fulfil.
 - Better advance after combat
 
Update 0.3.14
Balance:
- Card draw and luck was going in the wrong side direction.
 - Could set any balance after leaving a scenario or inspecting its balancing.
 
AI:
- Lock case when assigning attackers.
 
Miscellaneous:
- Reaction after enemy movement phase. They should be a warning only if you haven’t moved anything while some of units could move.
 
Update 0.3.13
AI:
- Lock case with a lone defender facing 2 counterblow stacks.
 
Advance after Combat:
- You may move hex by hex if you want to.
 - When passing by a city, the control icon changes immediately.
That city may be used for supply which avoids a temporary black triangle on the counter. 
Cards
- A card cannot be played twice in a turn.
However, some mandatory cards are reshaping the deck and may be drawn again the same turn.
So mandatory cards may be played more than once a turn.
Such deck-reshuffling cards will stay into the discard pile after reshuffle.. 
UI:
- Attacking unit could be displayed in the defender side in the land battle event log
 - Do not highlight the hand button of the AI when there is a playable event.
 
Update 0.3.12
AI:
- Could be crippled during assignation of attackers due to last updates.
 - Commit reserve units to reinforce existing battles.
 
Update 0.3.11
AI :
- AI was sometimes declaring attacks it couldn’t fulfil, thus ending in an infinite loop.
 - Slight improvement on land move.
 - Solved clumsy overstacking during attacks.
 - Lack of aggressivness (attacks were penalised by overstacking).
 
Retreat UX:
- No more click on Retreat button. Move eligible units by drag and drop like during land movement (green stripes on counters).
 
Cards
- A card was not translated in French.
 - Guderian’s first name was misspelled.
 
Units:
- Panzer SS and Grenadier SS special abilities are summarized on a right-click.
 
Update 0.3.10
UX:
- The game won’t let declare targets you couldn’t finally attack by at leas tone unit each (and be blocked afterwards).
 - You may target an enemy stack by double-click. This leave you the singe click to inspect the stack without selection. Idem for counterblows.
 
Rules:
- Added a not in rules that clicking on the turn number on top open the Calendar view. There was already a tooltip and it was mentioned int he tutorial.
 
